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AI & ML

Evaluating 3D Gaussian Splatting (3DGS) for Real-Time Robotics Navigation

By transitioning from implicit NeRF-based motion deblurring to 3D Gaussian Splatting with Bézier SE(3) trajectory modeling, robotics engineers can achieve real-time rendering speeds (30+ FPS) while simultaneously solving motion-blurred input artifacts, provided they can accommodate the integration of event camera streams for pose estimation.

15 min read
AI & ML

Architecting for Disaggregated LLM Inference: Prefill-Decode Isolation

By decoupling compute-bound prefill from memory-bound decode using llm-d architectures, engineers can achieve up to 4.5x improvement in goodput and significantly lower P99 TTFT, provided they account for the added network latency of KV-cache serialization over high-speed interconnects like EFA.

15 min read
How to build a multi-agent debate system with memory masking for reasoning tasks
AI & ML

How to build a multi-agent debate system with memory masking for reasoning tasks

MAD-M^2 improves multi-agent debate by masking erroneous memories at the start of each round, preserving only useful context — which the paper says makes reasoning more robust across math and logic benchmarks — but it still depends on the quality of the previous debate trace and the repo’s vLLM-based setup.

21 min read
AI & ML

Production-Grade Agentic Workflows: LangGraph vs. Autonomous DAGs

While autonomous DAGs offer flexibility, deterministic state-machine graphs using controlled transition logic can reduce catastrophic agent loops by 70%, with the constraint that developer effort increases due to explicit state definition requirements.

12 min read

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